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Kaedim

Transform 2D concepts into production-ready 3D models in minutes

Custom
API Available
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Kaedim

Target Audience

  • Game Developers
  • Indie Game Studios
  • AAA Production Teams
  • 3D Artists

Hashtags

#AIArtGeneration#3DModeling#GameDevAI#3DDesign#GameArt

Overview

Kaedim combines AI automation with human expertise to create game-ready 3D assets from images or text descriptions. Their hybrid approach delivers models 10x faster than traditional pipelines while maintaining quality standards. Game studios use Kaedim to eliminate manual modeling work and focus resources on creative gameplay elements.

Key Features

1

AI-Powered Modeling

Converts 2D images/text into 3D base models automatically

2

Human Quality Review

Expert artists refine every model for production readiness

3

Enterprise Customization

Train AI on your art style and integrate with game engines

4

Team Collaboration

Shared workspace for asset management and feedback

5

API Integration

Connect Kaedim's pipeline directly to your development tools

Use Cases

🎮

Create game assets from concept art

⚙️

Accelerate 3D production pipelines

🖌️

Outsource art for indie game projects

🤖

Generate bulk 3D content for large worlds

Pros & Cons

Pros

  • Saves 80%+ time vs manual modeling
  • Combines AI speed with human quality control
  • Enterprise-grade customization options
  • Proven in AAA and indie game production

Cons

  • Primarily focused on gaming industry use cases
  • Custom styles/API require enterprise plan
  • No self-service option for full automation

Pricing Plans

Enterprise

Custom

Features

  • Custom art style training
  • API access
  • Team collaboration tools
  • Priority support
  • Advanced security

Pricing may have changed

For the most up-to-date pricing information, please visit the official website.

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Frequently Asked Questions

How does Kaedim ensure model quality?

Every AI-generated model undergoes manual review and refinement by 3D artists

Can indie developers use Kaedim?

Yes, suitable for teams of all sizes from indie to AAA studios

What file formats are supported?

Models delivered as quads with separated meshes and watertight geometry

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