Playroom
Build multiplayer games without server infrastructure

Target Audience
- Indie game developers
- Small game studios
- Multiplayer game designers
Hashtags
Social Media
Overview
Playroom simplifies multiplayer game development by handling backend complexity automatically. No need to manage servers or networking protocols – focus on creating engaging gameplay experiences. Ideal for indie developers and small teams wanting to build social, real-time games quickly.
Key Features
Zero Backend Setup
Serverless architecture eliminates server management needs
Low Latency
Auto-switching between WebRTC/WebSockets for <50ms delays
Cross-Platform Integration
Supports React, Unity, Phaser, Godot and 8+ engines
AI-Powered Content
Generate limitless game content using AI capabilities
Serverless Architecture
Global websocket backend with automatic scaling
Use Cases
Build casual web/mobile games
Create social worlds with avatars
Develop interactive stream games
Design AI-generated game content
Host large embedded multiplayer sessions
Pros & Cons
Pros
- Eliminates complex server infrastructure management
- Global low-latency networking optimized for gaming
- Supports multiple game engines and frameworks
- Built-in AI capabilities for content generation
Cons
- Primarily focused on casual/social game types
- Requires technical integration skills
Pricing Plans
Free
monthlyFeatures
- 1 active game room
- 100 monthly active players
- Basic multiplayer features
Pro
monthlyFeatures
- 10 active game rooms
- 1,000 monthly active players
- Premium support
- Advanced analytics
Enterprise
monthlyFeatures
- Unlimited rooms & players
- Dedicated infrastructure
- SLA guarantees
- Custom integrations
Pricing may have changed
For the most up-to-date pricing information, please visit the official website.
Visit websiteFrequently Asked Questions
Do I need backend experience to use Playroom?
No backend experience required - Playroom handles all server infrastructure automatically
Which game engines are supported?
Supports React, Unity, Phaser, Godot, Three.js, and 6+ other frameworks
How does latency management work?
Automatically switches between WebRTC and WebSockets to maintain <50ms latency
Integrations
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